# is Comment line, parser skip this line.

##############################################
# SAAExten Settings

# IMPORTANT:
#	If newer version (script) available please dont use old .ini,
#	just open newer .ini and edit the value,
#	Because this is early version (first attempt) and probably improved in next update.

# FORMAT:
#	(DATA TYPE)(ID)(SPACE)(VALUE)

# DATA TYPE:
#	i = (int) integer range from -2147483648 to 2147483647.
#	ex. iIndonesiaPopulationExt 260000000

#	b = (bool) read as int, 0 is false, anything else is true.
#	ex. bEarthIsTheCenterOfTheUniverse 2137129

#	f = (float) range from +/-3.4e38 to +/-1.4e-45.
#	ex. fMyMathExamScore -0.0

#	uc = (unsigned char, with 256 as flag)
#	read as int, range from 0 to 256, set 256 if > 256, set 0 if < 0.


# NOTE:
#	Only VALUE is editable in FORMAT.
#	VALUE must follow DATA TYPE.
#	You must create a new line for comment.
#	This .ini file is very simple, so please only insert comment or edit value.
#	And dont insert space after value (?).
#	This file only load 1 time, and without reload keys.

##############################################

# fVer must follow SAAExten.csa version, otherwise not loaded.
# (ex. if version 3.0.9 then you need put the value 3.0 , if 4.4.6 value is 4.4)
fVer 3.1

# Vehicle reflection as glass. *With visual bug.
bVehReflGls 1

# Disable FPS meter.
bDisFPSM 0

# Disable tractor light. *For GTAV tractor.
bDisTrcLgt 0

# Disable audio processing completely. *FPS++. *Toggleable ingame.
bDisAudProc 1

# Vehicle manual transmission. *Toggleable ingame.
bVehMnlTrmsn 1

# Inject handling drift A to your car. *Toggleable ingame.
bVehHdlDrfA 0

# Afterburner effect vector offset from center. *Set vx 0.0 to auto detect.
fAftBVx 0.0
fAftBVy 0.0
fAftBVz 0.0

# Disable sun/moon light. *If you crash from version 3.0.0 try to enable first(i made some changes),
# if still crash then disable. *This make awesome effect to veh/ped, mostly when sun in horizon.
bDisSMLgt 0

# Skybox
bSkyb 1

# Dynamic scene draw distance base. *Meters.
# *Base add to final calculation.
fDSDDbse 1234.0

# Dynamic scene draw distance multiplier.
# Low fx
fDSDDm0 15.0
# Med fx
fDSDDm1 25.0
# High fx
fDSDDm2 35.0
# Max fx
fDSDDm3 45.0

# Dynamic scene draw distance max. *Meters.
# Low fx
fDSDDma0 2000.0
# Med fx
fDSDDma1 3000.0
# High fx
fDSDDma2 4000.0
# Max fx
fDSDDma3 6000.0

# Dynamic Sun/Moon size multiplier divider. *Greater value = Smaller size.
fDSMSMD 14.0

# Lod distance. *Req lod if object distance > LodDist. *Meters.
# Low fx
fLodDist0 450.0
# Med fx
fLodDist1 550.0
# High fx
fLodDist2 650.0
# Max fx
fLodDist3 750.0

# For object draw distance multiplier if DrawDistance > 50%.

# Custom lensflare and screen dirt.
bLensFSD 1

# Lensflare set properties. *0=mod default, anything else is 0,
# because for now only 1 set is installed.
iLensFSet 0

# Screen dirt scale multiplier.
# x scale
fScrDSmx 2.3
# y scale
fScrDSmy 1.9

# Lensflare scale multiplier.
# x scale
fLensFSmx 1.8
# y scale
fLensFSmy 1.8

# Widget alpha.
ucWidgetA 150

# Change radar mode (is_widget_swiped) widget id.
iRdrMWI 160

# Water drop. *Ocean, river, rain.
bWtrDrp 1

# HudHealth RGB, *256 = use default.
ucHudHealthR 256
ucHudHealthG 256
ucHudHealthB 256

# HudMoney RGB, *256 = use default.
ucHudMoneyR 256
ucHudMoneyG 256
ucHudMoneyB 256

# HudBlw RGB, *256 = use default.
ucHudBlwR 256
ucHudBlwG 256
ucHudBlwB 256

# HudArmor RGB, *256 = use default.
ucHudArmorR 256
ucHudArmorG 256
ucHudArmorB 256

# HudTx RGB, *256 = use default.
ucHudTxR 256
ucHudTxG 256
ucHudTxB 256

# HudWanted RGB, *256 = use default.
ucHudWantedR 256
ucHudWantedG 256
ucHudWantedB 256

# Moon Size. *Not multiplier!
fMoonSiz 3.0

# Moon RGBA.
ucMoonR 210
ucMoonG 210
ucMoonB 210
unMoonA 255

# Thats all for now, i will extend it in next version..